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Can’t be too torial, part too

I’m not going to lie, the first shot at making a tutorial was a quick fix because I underestimated how complex this seemingly simple shooter actually is. While it helped explain some of the games concepts, lots of it was lost on the testers because they didn’t want to click through pages of boring text. They wanted action. The tutorial wasn’t good enough, and not good enough won’t do for GROSS.

So, instead of walls of text, the new tutorial now let’s you play out some of the base concepts of the game. It doesn’t cover all the equipment or ammunition types, and leaves plenty for you to discover by yourself, but after finishing it you’ll know what GROSS is all about.