GROSS Patch Notes – 14.12.2022 14.12.2022
Degloop a lot more effectively!
GROSS Patch Notes – 22.09.2022 22.09.2022
Fewer bugs, more fur
GROSS Patch Notes – 20.08.2022 20.08.2022
Armor, bug fixes, new logos
GROSS Patch Notes – 25.07.2022 25.07.2022
Balancing, fixes, autosave
GROSS Patch Notes – 11.07.2022 11.07.2022
Minimap, damage numbers, ammo types, many bug fixes and changes.
Ammo bout to fuck you up 02.07.2022
The next patch is going to feature some interesting bullet points.
GROSS Patch Notes – 08.06.2022 26.06.2022
Performance improvements, bug fixes, wardrobes. Wait, what?
The road to success 18.06.2022
GROSS is a road trip story
Next Fest stream #1 16.06.2022
For the first time in my entire 40 years on earth, I’m streaming a live play session.
What if? 11.06.2022
What if you don’t watch this trailer?
GROSS Patch Notes – 08.06.2022 08.06.2022
Quality of life changes, streamer mode, some tweaks and bug fixes.
Leaf me alone 04.06.2022
Can’t see the forest for the trees? That’s the point!
GROSS Patch Notes – 31.05.2022 31.05.2022
Overhauled construction interface, new music, small graphical changes
All the constructables 28.05.2022
You asked and we listened.
And so it begins 14.05.2022
Work on the story levels has begun.
Is there anything to be said for another demo? 23.04.2022
We have a demo!
Can’t be too torial, part too 16.04.2022
It makes you yearn to learn.
Can’t be too torial 26.03.2022
There is a lot going on in GROSS.
“All decisive blows are struck left-handed” 12.03.2022
There is now an optional left handed mode in GROSS.
The second level for GROSS, named EXIBIT, is about to be finished.
I guess we’re pro choice! 29.01.2022
It’s always nice to have options.
Choose your loadout wisely.
There’s no place like home.
Scoring is boring? Not in GROSS. 08.01.2022
Who else misses the old days in the arcade or in front of a tiny TV, working hard to get those few extra points to set a new highscore and maybe even push someone else off the top of the list?
Yo dawg I heard you like upgrades 11.12.2021
Upgrading a turret is a great way to get the most bang for your buck.
U and I 04.12.2021
A good User Interface is very important, especially in a fast paced action game. The information you need must be there, without taking your eyes off the action in the middle of the screen.
On the first day, there was light. Sound took substantially longer. 20.11.2021
Sound effects are finally implemented, using adaptive audio technology from FMOD.
Death & Taxes 30.10.2021
Two things are certain in GROSS: Death and taxes.
I’m fine, thanks for axing 09.10.2021
The new zombie types are coming along nicely. Here’s a quick teaser of what’s to come.
Don’t tear us apart 11.09.2021
With the addition of ragdolls and gore, killing Zombies has just become a whole lot more satisfying.
Something big is coming 04.09.2021
We’re currently working on developing a bunch of different Zombies with different quirks and abilities. This guy here will take a lot of legwork or explosives.
A is for Abilities (and Aquipment) 28.08.2021
Three more weeks have passed and we’re ready to give you a quick look at some of the abilities that you’ll be able to use in GROSS.
The root of all evil 20.08.2021
Money plays a major role in GROSS. It is both fuel and goal. Please enjoy this short teaser, a full video featuring many of the abilities you can use in GROSS will follow next week.
Guns. Lots of guns. 06.08.2021
Every gun in GROSS serves a purpose. Small and quick or heavy and hard hitting? Do you need surgical precision or are you ready to nuke everything (including all the cash in the area)?
Traps are yay! 23.07.2021
Have a first glimpse at the way traps will support you in your quest for cash and glory.
Sniper Turret, Missile Launcher, Fat Bertha 16.07.2021
Three new turrets joined the fray. Behold their destructive glory.
Dead End Gameplay 10.07.2021
The first level that will be featured in the demo has been added. What better stage to introduce the Tesla and the Mortar Turret?
Prototyping gameplay 24.05.2021
This is a first look at GROSS. Although it takes a lot of imagination, we hope you can get a rough idea about what direction this game will take.